I've been busy with writing and school lately, and cleaning up the apartment and other essential things.
My first article on CJP is published, woohoo! It's a review of Roller Coaster Tycoon 3D for 3DS, and if you speak Dutch you can read it here. If you don't, this is the conclusion: it's a pretty bad game, I really prefer the ones on PC.
I'm currently playing Dead Space 3 for reviewing. I suck at shooters on consoles, so my boyfriend can barely stand watching me play. But I'm getting better (a bit) :) This review will probably be more positive: even though I get scared by every enemy, I'm really enjoying the game. The feeling of adrenaline rushing through your body can be quite fun!
On the studying side: yesterday we had to deliver our two tileable textures, and sharing is caring, so...
Rocks on sand |
Layered rocks |
Again, they are not perfect, but everybody has to learn, no? ;) So these are done with the rocks I sculpted in Mudbox, and then put in 3ds Max, in such a way they are tileable. Some processing in Photoshop and tadaa! It's a lot of work and tweaking, but the results can be quite nice in my opinion.
If you would like to use these textures, I made a zip you can download here. (The picture shown above are previews.) This contains the diffuse, normal, specular and glossiness map for the two tileable textures, all .tga-files.
Terms of use:
- Free to use, no need to ask for permission, but please give credit by linking back to my site/blog. Oh, and if you use them, you can always let me know! :) It's nice to know I can help people.
- Do not claim as your own.
- You can edit them, but if you share them, share alike. (So don't just edit these textures and then sell them.) And the credit would still be nice.
- If you are not sure: leave a comment. I won't bite. ;)
Have a nice day!
Greets,
Marcia
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